Thursday, 30 April 2009

Inspiration for individual scenes 4

Scene 7

This scene is directly trying to imitate the game frogger, to represent the whites and blacks crossing the road separate. Again this could have been a contentious issue if not done in a tactful way, yet again by using a well known game not only are we linking this scene in with the previous but we are directly relating to the audience and there own childhood.



We want to use the form of the game frogger, but the aesthetics are out dated and would not integrate with the rest of the scenes. The way i envisioned the design of the shot was more like this Mun2 Ident, which i have featured in this blog before. A 3d model take on the game, with a more "Sims world" look, i particularly love the attention to detail and the lighting on this little displace slice of earth.


Wednesday, 29 April 2009

Inspiration for individual scenes 3

Scene 4

 The fight scene is directly influenced by mortal Kombat game, and will hopefully have the same sound effects. By making the scene recognisably  a classic computer fighting game, it minimises the theme of racism and makes it more nostalgic and about the audience own memories the game.

Tuesday, 28 April 2009


The dolls from this site which i found, inspired the design of my dolls: 

√http://www.flickr.com/photos/subliminal41/show/with/2614754534/

And this short film gave me an idea of how to draw and compose the movement and shot of the typewriter.